Scratchpad I - définition. Qu'est-ce que Scratchpad I
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Qu'est-ce (qui) est Scratchpad I - définition

HIGH-SPEED INTERNAL MEMORY USED FOR TEMPORARY STORAGE
Scratchpad (computers); Scratchpad RAM; Scratchpad memories

Scratchpad I      
A general-purpose language originally for interactive symbolic mathematics by Richard Jenks, Barry Trager, Stephen M. Watt and Robert S. Sutor of IBM Research, ca 1971. It features abstract parametrised data types, {multiple inheritance} and polymorphism. There were implementations for VM/CMS and AIX. ["Scratchpad User's Manual", RA 70, IBM (June 1975)]. (1994-12-15)
Scratchpad memory         
Scratchpad memory (SPM), also known as scratchpad, scratchpad RAM or local store in computer terminology, is a high-speed internal memory used for temporary storage of calculations, data, and other work in progress. In reference to a microprocessor (or CPU), scratchpad refers to a special high-speed memory used to hold small items of data for rapid retrieval.
Í         
  • I with acute in [[Doulos SIL]]
LETTER OF THE LATIN ALPHABET
I acute; I'; Iacute; I-acute; Acute I; Acute i; U+00CD; I with acute
Í, í (i-acute) is a letter in the Faroese, Hungarian, Icelandic, Czech, Slovak, and Tatar languages, where it often indicates a long /i/ vowel (ee in English word feel). This form also appears in Catalan, Irish, Italian, Occitan, Portuguese, Spanish, Aragonese, Galician, Leonese, Navajo, and Vietnamese language as a variant of the letter "i".

Wikipédia

Scratchpad memory

Scratchpad memory (SPM), also known as scratchpad, scratchpad RAM or local store in computer terminology, is an internal memory, usually high-speed, used for temporary storage of calculations, data, and other work in progress. In reference to a microprocessor (or CPU), scratchpad refers to a special high-speed memory used to hold small items of data for rapid retrieval. It is similar to the usage and size of a scratchpad in life: a pad of paper for preliminary notes or sketches or writings, etc. When the scratchpad is a hidden portion of the main memory then it is sometimes referred to as bump storage.

In some systems it can be considered similar to the L1 cache in that it is the next closest memory to the ALU after the processor registers, with explicit instructions to move data to and from main memory, often using DMA-based data transfer. In contrast to a system that uses caches, a system with scratchpads is a system with non-uniform memory access (NUMA) latencies, because the memory access latencies to the different scratchpads and the main memory vary. Another difference from a system that employs caches is that a scratchpad commonly does not contain a copy of data that is also stored in the main memory.

Scratchpads are employed for simplification of caching logic, and to guarantee a unit can work without main memory contention in a system employing multiple processors, especially in multiprocessor system-on-chip for embedded systems. They are mostly suited for storing temporary results (as it would be found in the CPU stack) that typically wouldn't need to always be committing to the main memory; however when fed by DMA, they can also be used in place of a cache for mirroring the state of slower main memory. The same issues of locality of reference apply in relation to efficiency of use; although some systems allow strided DMA to access rectangular data sets. Another difference is that scratchpads are explicitly manipulated by applications. They may be useful for realtime applications, where predictable timing is hindered by cache behavior.

Scratchpads are not used in mainstream desktop processors where generality is required for legacy software to run from generation to generation, in which the available on-chip memory size may change. They are better implemented in embedded systems, special-purpose processors and game consoles, where chips are often manufactured as MPSoC, and where software is often tuned to one hardware configuration.